using OpenTK.Audio.OpenAL;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.OpenAL
{
public class OpenALHardwareDeviceDriver : IHardwareDeviceDriver
private object _lock = new object();
private ALDevice _device;
private ALContext _context;
private ManualResetEvent _updateRequiredEvent;
private List<OpenALHardwareDeviceSession> _sessions;
private bool _stillRunning;
private Thread _updaterThread;
public OpenALHardwareDeviceDriver()
_device = ALC.OpenDevice("");
_context = ALC.CreateContext(_device, new ALContextAttributes());
_updateRequiredEvent = new ManualResetEvent(false);
_sessions = new List<OpenALHardwareDeviceSession>();
_stillRunning = true;
_updaterThread = new Thread(Update)
Name = "HardwareDeviceDriver.OpenAL"
};
_updaterThread.Start();
}
public static bool IsSupported
get
try
return ALC.GetStringList(GetEnumerationStringList.DeviceSpecifier).Any();
catch
return false;
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
if (channelCount == 0)
channelCount = 2;
if (sampleRate == 0)
sampleRate = Constants.TargetSampleRate;
if (direction != Direction.Output)
throw new ArgumentException($"{direction}");
else if (!SupportsChannelCount(channelCount))
throw new ArgumentException($"{channelCount}");
lock (_lock)
OpenALHardwareDeviceSession session = new OpenALHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount);
_sessions.Add(session);
return session;
internal void Unregister(OpenALHardwareDeviceSession session)
_sessions.Remove(session);
public ManualResetEvent GetUpdateRequiredEvent()
return _updateRequiredEvent;
private void Update()
ALC.MakeContextCurrent(_context);
while (_stillRunning)
bool updateRequired = false;
foreach (OpenALHardwareDeviceSession session in _sessions)
if (session.Update())
updateRequired = true;
if (updateRequired)
_updateRequiredEvent.Set();
// If it's not slept it will waste cycles.
Thread.Sleep(10);
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing)
_stillRunning = false;
_updaterThread.Join();
// Loop against all sessions to dispose them (they will unregister themself)
while (_sessions.Count > 0)
OpenALHardwareDeviceSession session = _sessions[0];
session.Dispose();
ALC.DestroyContext(_context);
ALC.CloseDevice(_device);
public bool SupportsSampleRate(uint sampleRate)
return true;
public bool SupportsSampleFormat(SampleFormat sampleFormat)
public bool SupportsChannelCount(uint channelCount)
return channelCount == 1 || channelCount == 2 || channelCount == 6;
public bool SupportsDirection(Direction direction)
return direction == Direction.Output;