using System.Security.Cryptography;
namespace Ryujinx.HLE.HOS.Services.Spl
{
[Service("csrng")]
class IRandomInterface : DisposableIpcService
private RandomNumberGenerator _rng;
private object _lock = new object();
public IRandomInterface(ServiceCtx context)
_rng = RandomNumberGenerator.Create();
}
[CommandHipc(0)]
// GetRandomBytes() -> buffer<unknown, 6>
public ResultCode GetRandomBytes(ServiceCtx context)
byte[] randomBytes = new byte[context.Request.ReceiveBuff[0].Size];
_rng.GetBytes(randomBytes);
context.Memory.Write(context.Request.ReceiveBuff[0].Position, randomBytes);
return ResultCode.Success;
protected override void Dispose(bool isDisposing)
if (isDisposing)
_rng.Dispose();