using Avalonia.Controls;
using Avalonia.Input;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Input;
using System;
using System.Collections.Generic;
using AvaKey = Avalonia.Input.Key;
using Key = Ryujinx.Input.Key;
namespace Ryujinx.Ava.Input
{
internal class AvaloniaKeyboardDriver : IGamepadDriver
private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
private readonly Control _control;
private readonly HashSet<AvaKey> _pressedKeys;
public event EventHandler<KeyEventArgs> KeyPressed;
public event EventHandler<KeyEventArgs> KeyRelease;
public event EventHandler<string> TextInput;
public string DriverName => "Avalonia";
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public AvaloniaKeyboardDriver(Control control)
_control = control;
_pressedKeys = new HashSet<AvaKey>();
_control.KeyDown += OnKeyPress;
_control.KeyUp += OnKeyRelease;
_control.TextInput += Control_TextInput;
}
private void Control_TextInput(object sender, TextInputEventArgs e)
TextInput?.Invoke(this, e.Text);
public event Action<string> OnGamepadConnected
add { }
remove { }
public event Action<string> OnGamepadDisconnected
public void Dispose()
Dispose(true);
public IGamepad GetGamepad(string id)
if (!_keyboardIdentifers[0].Equals(id))
return null;
return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance["AllKeyboards"]);
protected virtual void Dispose(bool disposing)
if (disposing)
_control.KeyUp -= OnKeyPress;
_control.KeyDown -= OnKeyRelease;
protected void OnKeyPress(object sender, KeyEventArgs args)
AvaKey key = args.Key;
_pressedKeys.Add(args.Key);
KeyPressed?.Invoke(this, args);
protected void OnKeyRelease(object sender, KeyEventArgs args)
_pressedKeys.Remove(args.Key);
KeyRelease?.Invoke(this, args);
internal bool IsPressed(Key key)
if (key == Key.Unbound || key == Key.Unknown)
return false;
AvaloniaMappingHelper.TryGetAvaKey(key, out var nativeKey);
return _pressedKeys.Contains(nativeKey);
public void ResetKeys()
_pressedKeys.Clear();