namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Late reverb reflection.
/// </summary>
public enum ReverbLateMode : uint
/// Room late reflection. (small acoustic space, fast reflection)
Room,
/// Hall late reflection. (large acoustic space, warm reflection)
Hall,
/// Classic plate late reflection. (clean distinctive reverb)
Plate,
/// Cathedral late reflection. (very large acoustic space, pronounced bright reflection)
Cathedral,
/// Do not apply any delay. (max delay)
NoDelay,
/// Max delay. (used for delay line limits)
Limit = NoDelay
}