using Ryujinx.Audio.Common;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Audio.AudioOut
{
class AudioOutServer : DisposableIpcService
private IAudioOut _impl;
public AudioOutServer(IAudioOut impl)
_impl = impl;
}
[CommandCmif(0)]
// GetAudioOutState() -> u32 state
public ResultCode GetAudioOutState(ServiceCtx context)
context.ResponseData.Write((uint)_impl.GetState());
return ResultCode.Success;
[CommandCmif(1)]
// Start()
public ResultCode Start(ServiceCtx context)
return _impl.Start();
[CommandCmif(2)]
// Stop()
public ResultCode Stop(ServiceCtx context)
return _impl.Stop();
[CommandCmif(3)]
// AppendAudioOutBuffer(u64 bufferTag, buffer<nn::audio::AudioOutBuffer, 5> buffer)
public ResultCode AppendAudioOutBuffer(ServiceCtx context)
ulong position = context.Request.SendBuff[0].Position;
ulong bufferTag = context.RequestData.ReadUInt64();
AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
return _impl.AppendBuffer(bufferTag, ref data);
[CommandCmif(4)]
// RegisterBufferEvent() -> handle<copy>
public ResultCode RegisterBufferEvent(ServiceCtx context)
KEvent bufferEvent = _impl.RegisterBufferEvent();
if (context.Process.HandleTable.GenerateHandle(bufferEvent.ReadableEvent, out int handle) != Result.Success)
throw new InvalidOperationException("Out of handles!");
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
[CommandCmif(5)]
// GetReleasedAudioOutBuffers() -> (u32 count, buffer<u64, 6> tags)
public ResultCode GetReleasedAudioOutBuffers(ServiceCtx context)
ulong position = context.Request.ReceiveBuff[0].Position;
ulong size = context.Request.ReceiveBuff[0].Size;
using (WritableRegion outputRegion = context.Memory.GetWritableRegion(position, (int)size))
ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
context.ResponseData.Write(releasedCount);
return result;
[CommandCmif(6)]
// ContainsAudioOutBuffer(u64 tag) -> b8
public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
context.ResponseData.Write(_impl.ContainsBuffer(bufferTag));
[CommandCmif(7)] // 3.0.0+
// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
(ulong position, _) = context.Request.GetBufferType0x21();
[CommandCmif(8)] // 3.0.0+
// GetReleasedAudioOutBuffersAuto() -> (u32 count, buffer<u64, 0x22> tags)
public ResultCode GetReleasedAudioOutBuffersAuto(ServiceCtx context)
(ulong position, ulong size) = context.Request.GetBufferType0x22();
[CommandCmif(9)] // 4.0.0+
// GetAudioOutBufferCount() -> u32
public ResultCode GetAudioOutBufferCount(ServiceCtx context)
context.ResponseData.Write(_impl.GetBufferCount());
[CommandCmif(10)] // 4.0.0+
// GetAudioOutPlayedSampleCount() -> u64
public ResultCode GetAudioOutPlayedSampleCount(ServiceCtx context)
context.ResponseData.Write(_impl.GetPlayedSampleCount());
[CommandCmif(11)] // 4.0.0+
// FlushAudioOutBuffers() -> b8
public ResultCode FlushAudioOutBuffers(ServiceCtx context)
context.ResponseData.Write(_impl.FlushBuffers());
[CommandCmif(12)] // 6.0.0+
// SetAudioOutVolume(s32)
public ResultCode SetAudioOutVolume(ServiceCtx context)
float volume = context.RequestData.ReadSingle();
_impl.SetVolume(volume);
[CommandCmif(13)] // 6.0.0+
// GetAudioOutVolume() -> s32
public ResultCode GetAudioOutVolume(ServiceCtx context)
context.ResponseData.Write(_impl.GetVolume());
protected override void Dispose(bool isDisposing)
if (isDisposing)
_impl.Dispose();