0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.HLE/OsHle/Services/Friend/IFriendService.cs

49 lines
1.4 KiB
C#
Raw Normal View History

using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using Ryujinx.HLE.OsHle.SystemState;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Friend
{
class IFriendService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IFriendService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 10601, DeclareCloseOnlinePlaySession },
{ 10610, UpdateUserPresence }
};
}
public long DeclareCloseOnlinePlaySession(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
if (Context.Ns.Os.SystemState.TryGetUser(Uuid, out UserProfile Profile))
{
Profile.OnlinePlayState = OpenCloseState.Closed;
}
return 0;
}
public long UpdateUserPresence(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
//TODO.
Context.Ns.Log.PrintStub(LogClass.ServiceFriend, "Stubbed.");
return 0;
}
}
}