using Ryujinx.Common;
using System;
using System.Numerics;
namespace Ryujinx.HLE.HOS.Kernel.Process
{
class KContextIdManager
private const int IdMasksCount = 8;
private int[] _idMasks;
private int _nextFreeBitHint;
public KContextIdManager()
_idMasks = new int[IdMasksCount];
}
public int GetId()
lock (_idMasks)
int id = 0;
if (!TestBit(_nextFreeBitHint))
id = _nextFreeBitHint;
else
for (int index = 0; index < IdMasksCount; index++)
int mask = _idMasks[index];
int firstFreeBit = BitOperations.LeadingZeroCount((uint)((mask + 1) & ~mask));
if (firstFreeBit < 32)
int baseBit = index * 32 + 31;
id = baseBit - firstFreeBit;
break;
else if (index == IdMasksCount - 1)
throw new InvalidOperationException("Maximum number of Ids reached!");
_nextFreeBitHint = id + 1;
SetBit(id);
return id;
public void PutId(int id)
ClearBit(id);
private bool TestBit(int bit)
return (_idMasks[_nextFreeBitHint / 32] & (1 << (_nextFreeBitHint & 31))) != 0;
private void SetBit(int bit)
_idMasks[_nextFreeBitHint / 32] |= (1 << (_nextFreeBitHint & 31));
private void ClearBit(int bit)
_idMasks[_nextFreeBitHint / 32] &= ~(1 << (_nextFreeBitHint & 31));