using System;
namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
{
static class HidUtils
public static PlayerIndex GetIndexFromNpadIdType(NpadIdType npadIdType)
=> npadIdType switch
NpadIdType.Player1 => PlayerIndex.Player1,
NpadIdType.Player2 => PlayerIndex.Player2,
NpadIdType.Player3 => PlayerIndex.Player3,
NpadIdType.Player4 => PlayerIndex.Player4,
NpadIdType.Player5 => PlayerIndex.Player5,
NpadIdType.Player6 => PlayerIndex.Player6,
NpadIdType.Player7 => PlayerIndex.Player7,
NpadIdType.Player8 => PlayerIndex.Player8,
NpadIdType.Handheld => PlayerIndex.Handheld,
NpadIdType.Unknown => PlayerIndex.Unknown,
_ => throw new ArgumentOutOfRangeException(nameof(npadIdType))
};
public static NpadIdType GetNpadIdTypeFromIndex(PlayerIndex index)
=> index switch
PlayerIndex.Player1 => NpadIdType.Player1,
PlayerIndex.Player2 => NpadIdType.Player2,
PlayerIndex.Player3 => NpadIdType.Player3,
PlayerIndex.Player4 => NpadIdType.Player4,
PlayerIndex.Player5 => NpadIdType.Player5,
PlayerIndex.Player6 => NpadIdType.Player6,
PlayerIndex.Player7 => NpadIdType.Player7,
PlayerIndex.Player8 => NpadIdType.Player8,
PlayerIndex.Handheld => NpadIdType.Handheld,
PlayerIndex.Unknown => NpadIdType.Unknown,
_ => throw new ArgumentOutOfRangeException(nameof(index))
public static long GetLedPatternFromNpadId(NpadIdType npadIdType)
NpadIdType.Player1 => 0b0001,
NpadIdType.Player2 => 0b0011,
NpadIdType.Player3 => 0b0111,
NpadIdType.Player4 => 0b1111,
NpadIdType.Player5 => 0b1001,
NpadIdType.Player6 => 0b0101,
NpadIdType.Player7 => 0b1101,
NpadIdType.Player8 => 0b0110,
_ => 0b0000
}