using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Thread = System.Threading.Thread;
namespace Ryujinx.Graphics.Vulkan
{
class CommandBufferPool : IDisposable
public const int MaxCommandBuffers = 16;
private int _totalCommandBuffers;
private int _totalCommandBuffersMask;
private readonly Vk _api;
private readonly Device _device;
private readonly Queue _queue;
private readonly object _queueLock;
private readonly CommandPool _pool;
private readonly Thread _owner;
public bool OwnedByCurrentThread => _owner == Thread.CurrentThread;
private struct ReservedCommandBuffer
public bool InUse;
public bool InConsumption;
public CommandBuffer CommandBuffer;
public FenceHolder Fence;
public SemaphoreHolder Semaphore;
public List<IAuto> Dependants;
public HashSet<MultiFenceHolder> Waitables;
public HashSet<SemaphoreHolder> Dependencies;
public void Initialize(Vk api, Device device, CommandPool pool)
var allocateInfo = new CommandBufferAllocateInfo()
SType = StructureType.CommandBufferAllocateInfo,
CommandBufferCount = 1,
CommandPool = pool,
Level = CommandBufferLevel.Primary
};
api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer);
Dependants = new List<IAuto>();
Waitables = new HashSet<MultiFenceHolder>();
Dependencies = new HashSet<SemaphoreHolder>();
}
private readonly ReservedCommandBuffer[] _commandBuffers;
private readonly int[] _queuedIndexes;
private int _queuedIndexesPtr;
private int _queuedCount;
private int _inUseCount;
public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false)
_api = api;
_device = device;
_queue = queue;
_queueLock = queueLock;
_owner = Thread.CurrentThread;
var commandPoolCreateInfo = new CommandPoolCreateInfo()
SType = StructureType.CommandPoolCreateInfo,
QueueFamilyIndex = queueFamilyIndex,
Flags = CommandPoolCreateFlags.TransientBit |
CommandPoolCreateFlags.ResetCommandBufferBit
api.CreateCommandPool(device, commandPoolCreateInfo, null, out _pool).ThrowOnError();
// We need at least 2 command buffers to get texture data in some cases.
_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
_totalCommandBuffersMask = _totalCommandBuffers - 1;
_commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers];
_queuedIndexes = new int[_totalCommandBuffers];
_queuedIndexesPtr = 0;
_queuedCount = 0;
for (int i = 0; i < _totalCommandBuffers; i++)
_commandBuffers[i].Initialize(api, device, _pool);
WaitAndDecrementRef(i);
public void AddDependant(int cbIndex, IAuto dependant)
dependant.IncrementReferenceCount();
_commandBuffers[cbIndex].Dependants.Add(dependant);
public void AddWaitable(MultiFenceHolder waitable)
lock (_commandBuffers)
ref var entry = ref _commandBuffers[i];
if (entry.InConsumption)
AddWaitable(i, waitable);
public void AddInUseWaitable(MultiFenceHolder waitable)
if (entry.InUse)
public void AddDependency(int cbIndex, CommandBufferScoped dependencyCbs)
Debug.Assert(_commandBuffers[cbIndex].InUse);
var semaphoreHolder = _commandBuffers[dependencyCbs.CommandBufferIndex].Semaphore;
semaphoreHolder.Get();
_commandBuffers[cbIndex].Dependencies.Add(semaphoreHolder);
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
ref var entry = ref _commandBuffers[cbIndex];
waitable.AddFence(cbIndex, entry.Fence);
entry.Waitables.Add(waitable);
public bool HasWaitableOnRentedCommandBuffer(MultiFenceHolder waitable, int offset, int size)
if (entry.InUse &&
entry.Waitables.Contains(waitable) &&
waitable.IsBufferRangeInUse(i, offset, size))
return true;
return false;
public bool IsFenceOnRentedCommandBuffer(FenceHolder fence)
if (entry.InUse && entry.Fence == fence)
public FenceHolder GetFence(int cbIndex)
return _commandBuffers[cbIndex].Fence;
private int FreeConsumed(bool wait)
int freeEntry = 0;
while (_queuedCount > 0)
int index = _queuedIndexes[_queuedIndexesPtr];
ref var entry = ref _commandBuffers[index];
if (wait || !entry.InConsumption || entry.Fence.IsSignaled())
WaitAndDecrementRef(index);
wait = false;
freeEntry = index;
_queuedCount--;
_queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers;
else
break;
return freeEntry;
public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs)
Return(cbs);
return Rent();
public CommandBufferScoped Rent()
int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers);
ref var entry = ref _commandBuffers[cursor];
if (!entry.InUse && !entry.InConsumption)
entry.InUse = true;
_inUseCount++;
var commandBufferBeginInfo = new CommandBufferBeginInfo()
SType = StructureType.CommandBufferBeginInfo
_api.BeginCommandBuffer(entry.CommandBuffer, commandBufferBeginInfo).ThrowOnError();
return new CommandBufferScoped(this, entry.CommandBuffer, cursor);
cursor = (cursor + 1) & _totalCommandBuffersMask;
throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})");
public void Return(CommandBufferScoped cbs)
Return(cbs, null, null, null);
public unsafe void Return(
CommandBufferScoped cbs,
ReadOnlySpan<Semaphore> waitSemaphores,
ReadOnlySpan<PipelineStageFlags> waitDstStageMask,
ReadOnlySpan<Semaphore> signalSemaphores)
int cbIndex = cbs.CommandBufferIndex;
Debug.Assert(entry.InUse);
Debug.Assert(entry.CommandBuffer.Handle == cbs.CommandBuffer.Handle);
entry.InUse = false;
entry.InConsumption = true;
_inUseCount--;
var commandBuffer = entry.CommandBuffer;
_api.EndCommandBuffer(commandBuffer).ThrowOnError();
fixed (Semaphore* pWaitSemaphores = waitSemaphores, pSignalSemaphores = signalSemaphores)
fixed (PipelineStageFlags* pWaitDstStageMask = waitDstStageMask)
SubmitInfo sInfo = new SubmitInfo()
SType = StructureType.SubmitInfo,
WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
PWaitSemaphores = pWaitSemaphores,
PWaitDstStageMask = pWaitDstStageMask,
PCommandBuffers = &commandBuffer,
SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
PSignalSemaphores = pSignalSemaphores
lock (_queueLock)
_api.QueueSubmit(_queue, 1, sInfo, entry.Fence.GetUnsafe()).ThrowOnError();
int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers;
_queuedIndexes[ptr] = cbIndex;
_queuedCount++;
private void WaitAndDecrementRef(int cbIndex, bool refreshFence = true)
entry.Fence.Wait();
entry.InConsumption = false;
foreach (var dependant in entry.Dependants)
dependant.DecrementReferenceCount(cbIndex);
foreach (var waitable in entry.Waitables)
waitable.RemoveFence(cbIndex, entry.Fence);
waitable.RemoveBufferUses(cbIndex);
foreach (var dependency in entry.Dependencies)
dependency.Put();
entry.Dependants.Clear();
entry.Waitables.Clear();
entry.Dependencies.Clear();
entry.Fence?.Dispose();
if (refreshFence)
entry.Fence = new FenceHolder(_api, _device);
entry.Fence = null;
public unsafe void Dispose()
WaitAndDecrementRef(i, refreshFence: false);
_api.DestroyCommandPool(_device, _pool, null);