using BufferHandle = Ryujinx.Graphics.GAL.BufferHandle;
namespace Ryujinx.Graphics.Vulkan
{
internal struct VertexBufferState
public static VertexBufferState Null => new VertexBufferState(null, 0, 0, 0);
private readonly int _offset;
private readonly int _size;
private readonly int _stride;
private readonly BufferHandle _handle;
private Auto<DisposableBuffer> _buffer;
internal readonly int DescriptorIndex;
internal int AttributeScalarAlignment;
public VertexBufferState(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
_buffer = buffer;
_handle = BufferHandle.Null;
_offset = offset;
_size = size;
_stride = stride;
DescriptorIndex = descriptorIndex;
AttributeScalarAlignment = 1;
buffer?.IncrementReferenceCount();
}
public VertexBufferState(BufferHandle handle, int descriptorIndex, int offset, int size, int stride = 0)
// This buffer state may be rewritten at bind time, so it must be retrieved on bind.
_buffer = null;
_handle = handle;
public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state)
var autoBuffer = _buffer;
if (_handle != BufferHandle.Null)
// May need to restride the vertex buffer.
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
if (autoBuffer != null)
int stride = (_stride + (alignment - 1)) & -alignment;
int newSize = (_size / _stride) * stride;
var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
if (gd.Capabilities.SupportsExtendedDynamicState)
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
binding,
1,
buffer,
0,
(ulong)newSize,
(ulong)stride);
else
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
_buffer = autoBuffer;
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
return;
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
// The original stride must be reapplied in case it was rewritten.
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
if (_offset >= size)
autoBuffer = null;
var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
(ulong)_offset,
(ulong)_size,
(ulong)_stride);
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset);
public bool BoundEquals(Auto<DisposableBuffer> buffer)
return _buffer == buffer;
public void Dispose()
// Only dispose if this buffer is not refetched on each bind.
if (_handle == BufferHandle.Null)
_buffer?.DecrementReferenceCount();