using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.DepthStencil;
namespace Ryujinx.Graphics.Gpu.State
{
struct StencilTestState
public Boolean32 Enable;
public StencilOp FrontSFail;
public StencilOp FrontDpFail;
public StencilOp FrontDpPass;
public CompareOp FrontFunc;
public int FrontFuncRef;
public int FrontFuncMask;
public int FrontMask;
}