using Ryujinx.Cpu;
using Ryujinx.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.Utilities
{
class StructWriter
private IVirtualMemoryManager _memory;
public long Position { get; private set; }
public StructWriter(IVirtualMemoryManager memory, long position)
_memory = memory;
Position = position;
}
public void Write<T>(T value) where T : struct
MemoryHelper.Write(_memory, Position, value);
Position += Marshal.SizeOf<T>();
public void SkipBytes(long count)
Position += count;