using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Common
{
[StructLayout(LayoutKind.Sequential)]
public struct Hash128 : IEquatable<Hash128>
public ulong Low;
public ulong High;
public Hash128(ulong low, ulong high)
Low = low;
High = high;
}
public override string ToString()
return $"{High:x16}{Low:x16}";
public static bool operator ==(Hash128 x, Hash128 y)
return x.Equals(y);
public static bool operator !=(Hash128 x, Hash128 y)
return !x.Equals(y);
public override bool Equals(object obj)
return obj is Hash128 hash128 && Equals(hash128);
public bool Equals(Hash128 cmpObj)
return Low == cmpObj.Low && High == cmpObj.High;
public override int GetHashCode()
return HashCode.Combine(Low, High);