using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Numerics;
using VkBuffer = Silk.NET.Vulkan.Buffer;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
class TextureStorage : IDisposable
private const MemoryPropertyFlags DefaultImageMemoryFlags =
MemoryPropertyFlags.DeviceLocalBit;
private const ImageUsageFlags DefaultUsageFlags =
ImageUsageFlags.SampledBit |
ImageUsageFlags.TransferSrcBit |
ImageUsageFlags.TransferDstBit;
public const AccessFlags DefaultAccessMask =
AccessFlags.ShaderReadBit |
AccessFlags.ShaderWriteBit |
AccessFlags.ColorAttachmentReadBit |
AccessFlags.ColorAttachmentWriteBit |
AccessFlags.DepthStencilAttachmentReadBit |
AccessFlags.DepthStencilAttachmentWriteBit |
AccessFlags.TransferReadBit |
AccessFlags.TransferWriteBit;
private readonly VulkanRenderer _gd;
private readonly Device _device;
private TextureCreateInfo _info;
public TextureCreateInfo Info => _info;
private readonly Image _image;
private readonly Auto<DisposableImage> _imageAuto;
private readonly Auto<MemoryAllocation> _allocationAuto;
private Auto<MemoryAllocation> _foreignAllocationAuto;
private Dictionary<GAL.Format, TextureStorage> _aliasedStorages;
private AccessFlags _lastModificationAccess;
private PipelineStageFlags _lastModificationStage;
private int _viewsCount;
private ulong _size;
public VkFormat VkFormat { get; }
public float ScaleFactor { get; }
public unsafe TextureStorage(
VulkanRenderer gd,
PhysicalDevice physicalDevice,
Device device,
TextureCreateInfo info,
float scaleFactor,
Auto<MemoryAllocation> foreignAllocation = null)
_gd = gd;
_device = device;
_info = info;
ScaleFactor = scaleFactor;
var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
var levels = (uint)info.Levels;
var layers = (uint)info.GetLayers();
var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1);
VkFormat = format;
var type = info.Target.Convert();
var extent = new Extent3D((uint)info.Width, (uint)info.Height, depth);
var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
var usage = DefaultUsageFlags;
if (info.Format.IsDepthOrStencil())
usage |= ImageUsageFlags.DepthStencilAttachmentBit;
}
else if (info.Format.IsRtColorCompatible())
usage |= ImageUsageFlags.ColorAttachmentBit;
if (info.Format.IsImageCompatible())
usage |= ImageUsageFlags.StorageBit;
var flags = ImageCreateFlags.CreateMutableFormatBit;
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;
bool cubeCompatible = gd.IsAmdGcn ? isCube : (info.Width == info.Height && layers >= 6);
if (type == ImageType.Type2D && cubeCompatible)
flags |= ImageCreateFlags.CreateCubeCompatibleBit;
if (type == ImageType.Type3D)
flags |= ImageCreateFlags.Create2DArrayCompatibleBit;
var imageCreateInfo = new ImageCreateInfo()
SType = StructureType.ImageCreateInfo,
ImageType = type,
Format = format,
Extent = extent,
MipLevels = levels,
ArrayLayers = layers,
Samples = sampleCountFlags,
Tiling = ImageTiling.Optimal,
Usage = usage,
SharingMode = SharingMode.Exclusive,
InitialLayout = ImageLayout.Undefined,
Flags = flags
};
gd.Api.CreateImage(device, imageCreateInfo, null, out _image).ThrowOnError();
if (foreignAllocation == null)
gd.Api.GetImageMemoryRequirements(device, _image, out var requirements);
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(physicalDevice, requirements, DefaultImageMemoryFlags);
if (allocation.Memory.Handle == 0UL)
gd.Api.DestroyImage(device, _image, null);
throw new Exception("Image initialization failed.");
_size = requirements.Size;
gd.Api.BindImageMemory(device, _image, allocation.Memory, allocation.Offset).ThrowOnError();
_allocationAuto = new Auto<MemoryAllocation>(allocation);
_imageAuto = new Auto<DisposableImage>(new DisposableImage(_gd.Api, device, _image), null, _allocationAuto);
InitialTransition(ImageLayout.Undefined, ImageLayout.General);
else
_foreignAllocationAuto = foreignAllocation;
foreignAllocation.IncrementReferenceCount();
var allocation = foreignAllocation.GetUnsafe();
_imageAuto = new Auto<DisposableImage>(new DisposableImage(_gd.Api, device, _image));
InitialTransition(ImageLayout.Preinitialized, ImageLayout.General);
public TextureStorage CreateAliasedColorForDepthStorageUnsafe(GAL.Format format)
var colorFormat = format switch
GAL.Format.S8Uint => GAL.Format.R8Unorm,
GAL.Format.D16Unorm => GAL.Format.R16Unorm,
GAL.Format.S8UintD24Unorm => GAL.Format.R8G8B8A8Unorm,
GAL.Format.D32Float => GAL.Format.R32Float,
GAL.Format.D24UnormS8Uint => GAL.Format.R8G8B8A8Unorm,
GAL.Format.D32FloatS8Uint => GAL.Format.R32G32Float,
_ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format.")
return CreateAliasedStorageUnsafe(colorFormat);
public TextureStorage CreateAliasedStorageUnsafe(GAL.Format format)
if (_aliasedStorages == null || !_aliasedStorages.TryGetValue(format, out var storage))
_aliasedStorages ??= new Dictionary<GAL.Format, TextureStorage>();
var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel);
storage = new TextureStorage(_gd, default, _device, info, ScaleFactor, _allocationAuto);
_aliasedStorages.Add(format, storage);
return storage;
public static TextureCreateInfo NewCreateInfoWith(ref TextureCreateInfo info, GAL.Format format, int bytesPerPixel)
return NewCreateInfoWith(ref info, format, bytesPerPixel, info.Width, info.Height);
public static TextureCreateInfo NewCreateInfoWith(
ref TextureCreateInfo info,
GAL.Format format,
int bytesPerPixel,
int width,
int height)
return new TextureCreateInfo(
width,
height,
info.Depth,
info.Levels,
info.Samples,
info.BlockWidth,
info.BlockHeight,
bytesPerPixel,
format,
info.DepthStencilMode,
info.Target,
info.SwizzleR,
info.SwizzleG,
info.SwizzleB,
info.SwizzleA);
public Auto<DisposableImage> GetImage()
return _imageAuto;
public Image GetImageForViewCreation()
return _image;
public bool HasCommandBufferDependency(CommandBufferScoped cbs)
if (_foreignAllocationAuto != null)
return _foreignAllocationAuto.HasCommandBufferDependency(cbs);
else if (_allocationAuto != null)
return _allocationAuto.HasCommandBufferDependency(cbs);
return false;
private unsafe void InitialTransition(ImageLayout srcLayout, ImageLayout dstLayout)
CommandBufferScoped cbs;
bool useTempCbs = !_gd.CommandBufferPool.OwnedByCurrentThread;
if (useTempCbs)
cbs = _gd.BackgroundResources.Get().GetPool().Rent();
if (_gd.PipelineInternal != null)
cbs = _gd.PipelineInternal.GetPreloadCommandBuffer();
cbs = _gd.CommandBufferPool.Rent();
useTempCbs = true;
var aspectFlags = _info.Format.ConvertAspectFlags();
var subresourceRange = new ImageSubresourceRange(aspectFlags, 0, (uint)_info.Levels, 0, (uint)_info.GetLayers());
var barrier = new ImageMemoryBarrier()
SType = StructureType.ImageMemoryBarrier,
SrcAccessMask = 0,
DstAccessMask = DefaultAccessMask,
OldLayout = srcLayout,
NewLayout = dstLayout,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
Image = _imageAuto.Get(cbs).Value,
SubresourceRange = subresourceRange
_gd.Api.CmdPipelineBarrier(
cbs.CommandBuffer,
PipelineStageFlags.TopOfPipeBit,
PipelineStageFlags.AllCommandsBit,
0,
null,
1,
barrier);
cbs.Dispose();
public static SampleCountFlags ConvertToSampleCountFlags(SampleCountFlags supportedSampleCounts, uint samples)
if (samples == 0 || samples > (uint)SampleCountFlags.Count64Bit)
return SampleCountFlags.Count1Bit;
// Round up to the nearest power of two.
SampleCountFlags converted = (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples)));
// Pick nearest sample count that the host actually supports.
while (converted != SampleCountFlags.Count1Bit && (converted & supportedSampleCounts) == 0)
converted = (SampleCountFlags)((uint)converted >> 1);
return converted;
public TextureView CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
return new TextureView(_gd, _device, info, this, firstLayer, firstLevel);
public void CopyFromOrToBuffer(
CommandBuffer commandBuffer,
VkBuffer buffer,
Image image,
int size,
bool to,
int x,
int y,
int dstLayer,
int dstLevel,
int dstLayers,
int dstLevels,
bool singleSlice,
ImageAspectFlags aspectFlags,
bool forFlush)
bool is3D = Info.Target == Target.Texture3D;
int width = Info.Width;
int height = Info.Height;
int depth = is3D && !singleSlice ? Info.Depth : 1;
int layer = is3D ? 0 : dstLayer;
int layers = dstLayers;
int levels = dstLevels;
int offset = 0;
for (int level = 0; level < levels; level++)
int mipSize = Info.GetMipSize(level);
if (forFlush)
mipSize = GetBufferDataLength(mipSize);
int endOffset = offset + mipSize;
if ((uint)endOffset > (uint)size)
break;
int rowLength = (Info.GetMipStride(level) / Info.BytesPerPixel) * Info.BlockWidth;
var sl = new ImageSubresourceLayers(
aspectFlags,
(uint)(dstLevel + level),
(uint)layer,
(uint)layers);
var extent = new Extent3D((uint)width, (uint)height, (uint)depth);
int z = is3D ? dstLayer : 0;
var region = new BufferImageCopy(
(ulong)offset,
(uint)BitUtils.AlignUp(rowLength, Info.BlockWidth),
(uint)BitUtils.AlignUp(height, Info.BlockHeight),
sl,
new Offset3D(x, y, z),
extent);
if (to)
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region);
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region);
offset += mipSize;
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (Info.Target == Target.Texture3D)
depth = Math.Max(1, depth >> 1);
private int GetBufferDataLength(int length)
if (NeedsD24S8Conversion())
return length * 2;
return length;
private bool NeedsD24S8Conversion()
return FormatCapabilities.IsD24S8(Info.Format) && VkFormat == VkFormat.D32SfloatS8Uint;
public void SetModification(AccessFlags accessFlags, PipelineStageFlags stage)
_lastModificationAccess = accessFlags;
_lastModificationStage = stage;
public void InsertBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags)
if (_lastModificationAccess != AccessFlags.NoneKhr)
ImageAspectFlags aspectFlags;
if (_info.Format.IsDepthOrStencil())
if (_info.Format == GAL.Format.S8Uint)
aspectFlags = ImageAspectFlags.StencilBit;
else if (_info.Format == GAL.Format.D16Unorm || _info.Format == GAL.Format.D32Float)
aspectFlags = ImageAspectFlags.DepthBit;
aspectFlags = ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit;
aspectFlags = ImageAspectFlags.ColorBit;
TextureView.InsertImageBarrier(
_gd.Api,
_imageAuto.Get(cbs).Value,
_lastModificationAccess,
dstAccessFlags,
_lastModificationStage,
dstStageFlags,
_info.GetLayers(),
_info.Levels);
_lastModificationAccess = AccessFlags.NoneKhr;
public void IncrementViewsCount()
_viewsCount++;
public void DecrementViewsCount()
if (--_viewsCount == 0)
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_imageAuto, _size);
Dispose();
public void Dispose()
if (_aliasedStorages != null)
foreach (var storage in _aliasedStorages.Values)
storage.Dispose();
_aliasedStorages.Clear();
_imageAuto.Dispose();
_allocationAuto?.Dispose();
_foreignAllocationAuto?.DecrementReferenceCount();
_foreignAllocationAuto = null;