using Ryujinx.Audio;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Gal.OpenGL;
using Ryujinx.HLE;
using System;
using System.IO;
namespace Ryujinx
{
class Program
static void Main(string[] args)
Console.Title = "Ryujinx Console";
IGalRenderer renderer = new OGLRenderer();
IAalOutput audioOut = InitializeAudioEngine();
Switch device = new Switch(renderer, audioOut);
Config.Read(device);
Logger.Updated += Log.LogMessage;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
if (args.Length == 1)
if (Directory.Exists(args[0]))
string[] romFsFiles = Directory.GetFiles(args[0], "*.istorage");
if (romFsFiles.Length == 0)
romFsFiles = Directory.GetFiles(args[0], "*.romfs");
}
if (romFsFiles.Length > 0)
Console.WriteLine("Loading as cart with RomFS.");
device.LoadCart(args[0], romFsFiles[0]);
else
Console.WriteLine("Loading as cart WITHOUT RomFS.");
device.LoadCart(args[0]);
else if (File.Exists(args[0]))
switch (Path.GetExtension(args[0]).ToLowerInvariant())
case ".xci":
Console.WriteLine("Loading as XCI.");
device.LoadXci(args[0]);
break;
case ".nca":
Console.WriteLine("Loading as NCA.");
device.LoadNca(args[0]);
case ".nsp":
case ".pfs0":
Console.WriteLine("Loading as NSP.");
device.LoadNsp(args[0]);
default:
Console.WriteLine("Loading as homebrew.");
device.LoadProgram(args[0]);
Console.WriteLine("Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
using (GlScreen screen = new GlScreen(device, renderer))
screen.MainLoop();
device.Dispose();
audioOut.Dispose();
private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
Log.Close();
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
var exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
/// <summary>
/// Picks an <see cref="IAalOutput"/> audio output renderer supported on this machine
/// </summary>
/// <returns>An <see cref="IAalOutput"/> supported by this machine</returns>
private static IAalOutput InitializeAudioEngine()
if (SoundIoAudioOut.IsSupported)
return new SoundIoAudioOut();
else if (OpenALAudioOut.IsSupported)
return new OpenALAudioOut();
return new DummyAudioOut();