using Ryujinx.HLE.HOS.Kernel.Common;
namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KPort : KAutoObject
public KServerPort ServerPort { get; }
public KClientPort ClientPort { get; }
private long _nameAddress;
private ChannelState _state;
public bool IsLight { get; private set; }
public KPort(Horizon system, int maxSessions, bool isLight, long nameAddress) : base(system)
ServerPort = new KServerPort(system, this);
ClientPort = new KClientPort(system, this, maxSessions);
IsLight = isLight;
_nameAddress = nameAddress;
_state = ChannelState.Open;
}
public KernelResult EnqueueIncomingSession(KServerSession session)
KernelResult result;
System.CriticalSection.Enter();
if (_state == ChannelState.Open)
ServerPort.EnqueueIncomingSession(session);
result = KernelResult.Success;
else
result = KernelResult.PortClosed;
System.CriticalSection.Leave();
return result;
public KernelResult EnqueueIncomingLightSession(KLightServerSession session)
ServerPort.EnqueueIncomingLightSession(session);