using Ryujinx.Common;
using System;
namespace Ryujinx.HLE.HOS.Kernel
{
class KCoreContext
private KScheduler Scheduler;
private HleCoreManager CoreManager;
public bool ContextSwitchNeeded { get; private set; }
public KThread CurrentThread { get; private set; }
public KThread SelectedThread { get; private set; }
public KCoreContext(KScheduler Scheduler, HleCoreManager CoreManager)
this.Scheduler = Scheduler;
this.CoreManager = CoreManager;
}
public void SelectThread(KThread Thread)
SelectedThread = Thread;
if (Thread != null)
Thread.LastScheduledTicks = PerformanceCounter.ElapsedMilliseconds;
if (SelectedThread != CurrentThread)
ContextSwitchNeeded = true;
public void UpdateCurrentThread()
ContextSwitchNeeded = false;
CurrentThread = SelectedThread;
public void ContextSwitch()
if (CurrentThread != null)
CoreManager.GetThread(CurrentThread.Context.Work).Reset();
CurrentThread.ClearExclusive();
CoreManager.GetThread(CurrentThread.Context.Work).Set();
CurrentThread.Context.Execute();