using System;
using System.Collections;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Decoders
{
readonly struct DecodedProgram : IEnumerable<DecodedFunction>
public DecodedFunction MainFunction { get; }
private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;
private readonly List<DecodedFunction> _functionsWithId;
public int FunctionsWithIdCount => _functionsWithId.Count;
public DecodedProgram(DecodedFunction mainFunction, IReadOnlyDictionary<ulong, DecodedFunction> functions)
MainFunction = mainFunction;
_functions = functions;
_functionsWithId = new List<DecodedFunction>();
}
public DecodedFunction GetFunctionByAddress(ulong address)
if (_functions.TryGetValue(address, out DecodedFunction function))
return function;
return null;
public DecodedFunction GetFunctionById(int id)
if ((uint)id >= (uint)_functionsWithId.Count)
throw new ArgumentOutOfRangeException(nameof(id));
return _functionsWithId[id];
public void AddFunctionAndSetId(DecodedFunction function)
function.Id = _functionsWithId.Count;
_functionsWithId.Add(function);
public IEnumerator<DecodedFunction> GetEnumerator()
return _functions.Values.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
return GetEnumerator();