using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
using System.Collections;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstBlock : AstNode, IEnumerable<IAstNode>
public AstBlockType Type { get; private set; }
private IAstNode _condition;
public IAstNode Condition
get
return _condition;
}
set
RemoveUse(_condition, this);
AddUse(value, this);
_condition = value;
private LinkedList<IAstNode> _nodes;
public IAstNode First => _nodes.First?.Value;
public IAstNode Last => _nodes.Last?.Value;
public int Count => _nodes.Count;
public AstBlock(AstBlockType type, IAstNode condition = null)
Type = type;
Condition = condition;
_nodes = new LinkedList<IAstNode>();
public void Add(IAstNode node)
Add(node, _nodes.AddLast(node));
public void AddFirst(IAstNode node)
Add(node, _nodes.AddFirst(node));
public void AddBefore(IAstNode next, IAstNode node)
Add(node, _nodes.AddBefore(next.LLNode, node));
public void AddAfter(IAstNode prev, IAstNode node)
Add(node, _nodes.AddAfter(prev.LLNode, node));
private void Add(IAstNode node, LinkedListNode<IAstNode> newNode)
if (node.Parent != null)
throw new ArgumentException("Node already belongs to a block.");
node.Parent = this;
node.LLNode = newNode;
public void Remove(IAstNode node)
_nodes.Remove(node.LLNode);
node.Parent = null;
node.LLNode = null;
public void AndCondition(IAstNode cond)
Condition = new AstOperation(Instruction.LogicalAnd, Condition, cond);
public void OrCondition(IAstNode cond)
Condition = new AstOperation(Instruction.LogicalOr, Condition, cond);
public void TurnIntoIf(IAstNode cond)
Condition = cond;
Type = AstBlockType.If;
public void TurnIntoElseIf()
Type = AstBlockType.ElseIf;
public IEnumerator<IAstNode> GetEnumerator()
return _nodes.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
return GetEnumerator();