namespace Ryujinx.Audio
{
public interface IAalOutput
int OpenTrack(
int SampleRate,
int Channels,
ReleaseCallback Callback,
out AudioFormat Format);
void CloseTrack(int Track);
bool ContainsBuffer(int Track, long Tag);
long[] GetReleasedBuffers(int Track, int MaxCount);
void AppendBuffer(int Track, long Tag, byte[] Buffer);
void Start(int Track);
void Stop(int Track);
PlaybackState GetState(int Track);
}