using Ryujinx.Ui.App.Common;
using System.Collections.Generic;
namespace Ryujinx.Ava.Ui.Models.Generic
{
internal class FileSizeSortComparer : IComparer<ApplicationData>
public FileSizeSortComparer() { }
public FileSizeSortComparer(bool isAscending) { _order = isAscending ? 1 : -1; }
private int _order;
public int Compare(ApplicationData x, ApplicationData y)
string aValue = x.FileSize;
string bValue = y.FileSize;
if (aValue[^3..] == "GiB")
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
}
else
aValue = aValue[0..^3];
if (bValue[^3..] == "GiB")
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
bValue = bValue[0..^3];
if (float.Parse(aValue) > float.Parse(bValue))
return -1 * _order;
else if (float.Parse(bValue) > float.Parse(aValue))
return 1 * _order;
return 0;