using Microsoft.IO;
using Ryujinx.Common.Memory;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Common.Utilities
{
public static class StreamUtils
public static byte[] StreamToBytes(Stream input)
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
input.CopyTo(stream);
return stream.ToArray();
}
public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
await input.CopyToAsync(stream, cancellationToken);