using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.State;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// Represents a Macro Just-in-Time compiler execution context.
/// </summary>
class MacroJitContext
/// Arguments FIFO.
public Queue<int> Fifo { get; } = new Queue<int>();
/// Fetches a arguments from the arguments FIFO.
/// <returns></returns>
public int FetchParam()
if (!Fifo.TryDequeue(out int value))
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
return 0;
}
return value;
/// Reads data from a GPU register.
/// <param name="state">Current GPU state</param>
/// <param name="reg">Register offset to read</param>
/// <returns>GPU register value</returns>
public static int Read(GpuState state, int reg)
return state.Read(reg);
/// Performs a GPU method call.
/// <param name="value">Call argument</param>
/// <param name="methAddr">Address, in words, of the method</param>
public static void Send(int value, GpuState state, int methAddr)
MethodParams meth = new MethodParams(methAddr, value);
state.CallMethod(meth);