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ryujinx-final/Ryujinx.HLE/HOS/Services/Hid/Types/SharedMemory/Npad/NpadStyleTag.cs

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using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
/// <summary>
/// Nintendo pad style
/// </summary>
[Flags]
enum NpadStyleTag : uint
{
/// <summary>
/// No type.
/// </summary>
None = 0,
/// <summary>
/// Pro controller.
/// </summary>
FullKey = 1 << 0,
/// <summary>
/// Joy-Con controller in handheld mode.
/// </summary>
Handheld = 1 << 1,
/// <summary>
/// Joy-Con controller in dual mode.
/// </summary>
JoyDual = 1 << 2,
/// <summary>
/// Joy-Con left controller in single mode.
/// </summary>
JoyLeft = 1 << 3,
/// <summary>
/// Joy-Con right controller in single mode.
/// </summary>
JoyRight = 1 << 4,
/// <summary>
/// GameCube controller.
/// </summary>
Gc = 1 << 5,
/// <summary>
/// Poké Ball Plus controller.
/// </summary>
Palma = 1 << 6,
/// <summary>
/// NES and Famicom controller.
/// </summary>
Lark = 1 << 7,
/// <summary>
/// NES and Famicom controller in handheld mode.
/// </summary>
HandheldLark = 1 << 8,
/// <summary>
/// SNES controller.
/// </summary>
Lucia = 1 << 9,
/// <summary>
/// Generic external controller.
/// </summary>
SystemExt = 1 << 29,
/// <summary>
/// Generic controller.
/// </summary>
System = 1 << 30
}
}