using Ryujinx.HLE.HOS.Kernel.Common;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KServerPort : KSynchronizationObject
private LinkedList<KServerSession> _incomingConnections;
private LinkedList<KLightServerSession> _lightIncomingConnections;
private KPort _parent;
public bool IsLight => _parent.IsLight;
public KServerPort(Horizon system, KPort parent) : base(system)
_parent = parent;
_incomingConnections = new LinkedList<KServerSession>();
_lightIncomingConnections = new LinkedList<KLightServerSession>();
}
public void EnqueueIncomingSession(KServerSession session)
AcceptIncomingConnection(_incomingConnections, session);
public void EnqueueIncomingLightSession(KLightServerSession session)
AcceptIncomingConnection(_lightIncomingConnections, session);
private void AcceptIncomingConnection<T>(LinkedList<T> list, T session)
System.CriticalSection.Enter();
list.AddLast(session);
if (list.Count == 1)
Signal();
System.CriticalSection.Leave();
public KServerSession AcceptIncomingConnection()
return AcceptIncomingConnection(_incomingConnections);
public KLightServerSession AcceptIncomingLightConnection()
return AcceptIncomingConnection(_lightIncomingConnections);
private T AcceptIncomingConnection<T>(LinkedList<T> list)
T session = default(T);
if (list.Count != 0)
session = list.First.Value;
list.RemoveFirst();
return session;
public override bool IsSignaled()
if (_parent.IsLight)
return _lightIncomingConnections.Count != 0;
else
return _incomingConnections.Count != 0;