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ryujinx-final/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs

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using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.Loaders.Npdm
{
class ServiceAccessControl
{
public IReadOnlyDictionary<string, bool> Services { get; private set; }
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public ServiceAccessControl(Stream stream, int offset, int size)
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{
stream.Seek(offset, SeekOrigin.Begin);
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BinaryReader reader = new BinaryReader(stream);
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int byteReaded = 0;
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Dictionary<string, bool> services = new Dictionary<string, bool>();
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while (byteReaded != size)
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{
byte controlByte = reader.ReadByte();
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if (controlByte == 0)
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{
break;
}
int length = (controlByte & 0x07) + 1;
bool registerAllowed = (controlByte & 0x80) != 0;
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services.Add(Encoding.ASCII.GetString(reader.ReadBytes(length), 0, length), registerAllowed);
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byteReaded += length + 1;
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}
Services = new ReadOnlyDictionary<string, bool>(services);
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}
}
}