using System;
namespace Ryujinx.Graphics
{
static class QuadHelper
public static int ConvertSizeQuadsToTris(int size)
return size <= 0 ? 0 : (size / 4) * 6;
}
public static int ConvertSizeQuadStripToTris(int size)
return size <= 1 ? 0 : ((size - 2) / 2) * 6;
public static byte[] ConvertQuadsToTris(byte[] data, int entrySize, int count)
int primitivesCount = count / 4;
int quadPrimSize = 4 * entrySize;
int trisPrimSize = 6 * entrySize;
byte[] output = new byte[primitivesCount * 6 * entrySize];
for (int prim = 0; prim < primitivesCount; prim++)
void AssignIndex(int src, int dst, int copyCount = 1)
src = prim * quadPrimSize + src * entrySize;
dst = prim * trisPrimSize + dst * entrySize;
Buffer.BlockCopy(data, src, output, dst, copyCount * entrySize);
// 0 1 2 -> 0 1 2.
AssignIndex(0, 0, 3);
// 2 3 -> 3 4.
AssignIndex(2, 3, 2);
// 0 -> 5.
AssignIndex(0, 5);
return output;
public static byte[] ConvertQuadStripToTris(byte[] data, int entrySize, int count)
int primitivesCount = (count - 2) / 2;
int quadPrimSize = 2 * entrySize;
src = prim * quadPrimSize + src * entrySize + 2 * entrySize;
// -2 -1 0 -> 0 1 2.
AssignIndex(-2, 0, 3);
// 0 1 -> 3 4.
AssignIndex(0, 3, 2);
// -2 -> 5.
AssignIndex(-2, 5);