using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
private ConcurrentQueue<MessageInfo> _messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; private set; }
public AppletStateMgr(Horizon system)
_messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent(system);
}
public void SetFocus(bool isFocused)
FocusState = isFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
public void EnqueueMessage(MessageInfo message)
_messages.Enqueue(message);
MessageEvent.ReadableEvent.Signal();
public bool TryDequeueMessage(out MessageInfo message)
if (_messages.Count < 2)
MessageEvent.ReadableEvent.Clear();
return _messages.TryDequeue(out message);