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ryujinx-final/Ryujinx.Core/OsHle/Kernel/SvcThread.cs

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using ChocolArm64.State;
using Ryujinx.Core.OsHle.Handles;
using System.Threading;
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using static Ryujinx.Core.OsHle.ErrorCode;
namespace Ryujinx.Core.OsHle.Kernel
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{
partial class SvcHandler
{
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private void SvcCreateThread(AThreadState ThreadState)
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{
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long EntryPoint = (long)ThreadState.X1;
long ArgsPtr = (long)ThreadState.X2;
long StackTop = (long)ThreadState.X3;
int Priority = (int)ThreadState.X4;
int ProcessorId = (int)ThreadState.X5;
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if (ProcessorId == -2)
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{
//TODO: Get this value from the NPDM file.
ProcessorId = 0;
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}
int Handle = Process.MakeThread(
EntryPoint,
StackTop,
ArgsPtr,
Priority,
ProcessorId);
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)Handle;
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}
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private void SvcStartThread(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
Process.Scheduler.StartThread(CurrThread);
Process.Scheduler.Yield(Process.GetThread(ThreadState.Tpidr));
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ThreadState.X0 = 0;
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}
else
{
Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
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}
private void SvcExitThread(AThreadState ThreadState)
{
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
CurrThread.Thread.StopExecution();
}
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private void SvcSleepThread(AThreadState ThreadState)
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{
ulong Ns = ThreadState.X0;
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KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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if (Ns == 0)
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{
Process.Scheduler.Yield(CurrThread);
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}
else
{
Process.Scheduler.Suspend(CurrThread.ProcessorId);
Thread.Sleep(NsTimeConverter.GetTimeMs(Ns));
Process.Scheduler.Resume(CurrThread);
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}
}
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private void SvcGetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
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if (CurrThread != null)
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{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)CurrThread.ActualPriority;
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}
else
{
Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
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}
private void SvcSetThreadPriority(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
int Priority = (int)ThreadState.X1;
KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
if (CurrThread != null)
{
CurrThread.SetPriority(Priority);
ThreadState.X0 = 0;
}
else
{
Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadCoreMask(AThreadState ThreadState)
{
ThreadState.X0 = 0;
//TODO: Error codes.
}
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private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
{
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ProcessorId;
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}
private void SvcGetThreadId(AThreadState ThreadState)
{
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int Handle = (int)ThreadState.X1;
KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
if (CurrThread != null)
{
ThreadState.X0 = 0;
ThreadState.X1 = (ulong)CurrThread.ThreadId;
}
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else
{
Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadActivity(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
bool Active = (int)ThreadState.X1 == 0;
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
if (Thread != null)
{
Process.Scheduler.SetThreadActivity(Thread, Active);
ThreadState.X0 = 0;
}
else
{
Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
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ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
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}
}