using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
class KAutoObject
protected Horizon System;
private int _referenceCount;
public KAutoObject(Horizon system)
System = system;
_referenceCount = 1;
}
public virtual KernelResult SetName(string name)
if (!System.AutoObjectNames.TryAdd(name, this))
return KernelResult.InvalidState;
return KernelResult.Success;
public static KernelResult RemoveName(Horizon system, string name)
if (!system.AutoObjectNames.TryRemove(name, out _))
return KernelResult.NotFound;
public static KAutoObject FindNamedObject(Horizon system, string name)
if (system.AutoObjectNames.TryGetValue(name, out KAutoObject obj))
return obj;
return null;
public void IncrementReferenceCount()
Interlocked.Increment(ref _referenceCount);
public void DecrementReferenceCount()
if (Interlocked.Decrement(ref _referenceCount) == 0)
Destroy();
protected virtual void Destroy() { }