using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
internal static string[] LanguageCodes = new string[]
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant"
};
internal static string[] AudioOutputs = new string[]
"AudioTvOutput",
"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput"
internal long DesiredLanguageCode { get; private set; }
public TitleLanguage DesiredTitleLanguage { get; private set; }
internal string ActiveAudioOutput { get; private set; }
public bool DockedMode { get; set; }
public ColorSet ThemeColor { get; set; }
public bool InstallContents { get; set; }
public AccountUtils Account { get; private set; }
public SystemStateMgr()
SetAudioOutputAsBuiltInSpeaker();
Account = new AccountUtils();
UserId defaultUid = new UserId("00000000000000010000000000000000");
Account.AddUser(defaultUid, "Player");
Account.OpenUser(defaultUid);
}
public void SetLanguage(SystemLanguage language)
DesiredLanguageCode = GetLanguageCode((int)language);
switch (language)
case SystemLanguage.Taiwanese:
case SystemLanguage.TraditionalChinese:
DesiredTitleLanguage = TitleLanguage.Taiwanese;
break;
case SystemLanguage.Chinese:
case SystemLanguage.SimplifiedChinese:
DesiredTitleLanguage = TitleLanguage.Chinese;
default:
DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
public void SetAudioOutputAsTv()
ActiveAudioOutput = AudioOutputs[0];
public void SetAudioOutputAsStereoJack()
ActiveAudioOutput = AudioOutputs[1];
public void SetAudioOutputAsBuiltInSpeaker()
ActiveAudioOutput = AudioOutputs[2];
internal static long GetLanguageCode(int index)
if ((uint)index >= LanguageCodes.Length)
throw new ArgumentOutOfRangeException(nameof(index));
long code = 0;
int shift = 0;
foreach (char chr in LanguageCodes[index])
code |= (long)(byte)chr << shift++ * 8;
return code;