using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLConstBuffer : IGalConstBuffer
private const long MaxConstBufferCacheSize = 64 * 1024 * 1024;
private OGLCachedResource<OGLStreamBuffer> Cache;
public OGLConstBuffer()
Cache = new OGLCachedResource<OGLStreamBuffer>(DeleteBuffer, MaxConstBufferCacheSize);
}
public void LockCache()
Cache.Lock();
public void UnlockCache()
Cache.Unlock();
public void Create(long Key, long Size)
OGLStreamBuffer Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
Cache.AddOrUpdate(Key, Buffer, Size);
public bool IsCached(long Key, long Size)
return Cache.TryGetSize(Key, out long CachedSize) && CachedSize == Size;
public void SetData(long Key, long Size, IntPtr HostAddress)
if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
Buffer.SetData(Size, HostAddress);
public void SetData(long Key, byte[] Data)
Buffer.SetData(Data);
public bool TryGetUbo(long Key, out int UboHandle)
UboHandle = Buffer.Handle;
return true;
UboHandle = 0;
return false;
private static void DeleteBuffer(OGLStreamBuffer Buffer)
Buffer.Dispose();