using System;
using System.Collections.Concurrent;
namespace Ryujinx.Graphics.Gal.OpenGL
{
public class OGLRenderer : IGalRenderer
public IGalConstBuffer Buffer { get; private set; }
public IGalRenderTarget RenderTarget { get; private set; }
public IGalRasterizer Rasterizer { get; private set; }
public IGalShader Shader { get; private set; }
public IGalPipeline Pipeline { get; private set; }
public IGalTexture Texture { get; private set; }
private ConcurrentQueue<Action> ActionsQueue;
public OGLRenderer()
Buffer = new OGLConstBuffer();
Texture = new OGLTexture();
RenderTarget = new OGLRenderTarget(Texture as OGLTexture);
Rasterizer = new OGLRasterizer();
Shader = new OGLShader(Buffer as OGLConstBuffer);
Pipeline = new OGLPipeline(
Buffer as OGLConstBuffer,
RenderTarget as OGLRenderTarget,
Rasterizer as OGLRasterizer,
Shader as OGLShader);
ActionsQueue = new ConcurrentQueue<Action>();
}
public void QueueAction(Action ActionMthd)
ActionsQueue.Enqueue(ActionMthd);
public void RunActions()
int Count = ActionsQueue.Count;
while (Count-- > 0 && ActionsQueue.TryDequeue(out Action RenderAction))
RenderAction();