using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredFunction
public AstBlock MainBlock { get; }
public string Name { get; }
public AggregateType ReturnType { get; }
public AggregateType[] InArguments { get; }
public AggregateType[] OutArguments { get; }
public HashSet<AstOperand> Locals { get; }
public StructuredFunction(
AstBlock mainBlock,
string name,
AggregateType returnType,
AggregateType[] inArguments,
AggregateType[] outArguments)
MainBlock = mainBlock;
Name = name;
ReturnType = returnType;
InArguments = inArguments;
OutArguments = outArguments;
Locals = new HashSet<AstOperand>();
}
public AggregateType GetArgumentType(int index)
return index >= InArguments.Length
? OutArguments[index - InArguments.Length]
: InArguments[index];