using Ryujinx.Common.Collections;
using System;
namespace Ryujinx.Memory.WindowsShared
{
/// <summary>
/// A intrusive Red-Black Tree that also supports getting nodes overlapping a given range.
/// </summary>
/// <typeparam name="T">Type of the value stored on the node</typeparam>
class MappingTree<T> : IntrusiveRedBlackTree<RangeNode<T>>
private const int ArrayGrowthSize = 16;
public int GetNodes(ulong start, ulong end, ref RangeNode<T>[] overlaps, int overlapCount = 0)
RangeNode<T> node = this.GetNodeByKey(start);
for (; node != null; node = node.Successor)
if (overlaps.Length <= overlapCount)
Array.Resize(ref overlaps, overlapCount + ArrayGrowthSize);
}
overlaps[overlapCount++] = node;
if (node.End >= end)
break;
return overlapCount;
class RangeNode<T> : IntrusiveRedBlackTreeNode<RangeNode<T>>, IComparable<RangeNode<T>>, IComparable<ulong>
public ulong Start { get; }
public ulong End { get; private set; }
public T Value { get; }
public RangeNode(ulong start, ulong end, T value)
Start = start;
End = end;
Value = value;
public void Extend(ulong sizeDelta)
End += sizeDelta;
public int CompareTo(RangeNode<T> other)
if (Start < other.Start)
return -1;
else if (Start <= other.End - 1UL)
return 0;
else
return 1;
public int CompareTo(ulong address)
if (address < Start)
else if (address <= End - 1UL)