using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class OperandInfo
public static VariableType GetVarType(AstOperand operand)
if (operand.Type == OperandType.LocalVariable)
return operand.VarType;
}
else
return GetVarType(operand.Type);
public static VariableType GetVarType(OperandType type)
return type switch
OperandType.Argument => VariableType.S32,
OperandType.Attribute => VariableType.F32,
OperandType.AttributePerPatch => VariableType.F32,
OperandType.Constant => VariableType.S32,
OperandType.ConstantBuffer => VariableType.F32,
OperandType.Undefined => VariableType.S32,
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
};