using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
class BufferManager : IDisposable
private const MemoryPropertyFlags DefaultBufferMemoryFlags =
MemoryPropertyFlags.HostVisibleBit |
MemoryPropertyFlags.HostCoherentBit |
MemoryPropertyFlags.HostCachedBit;
// Some drivers don't expose a "HostCached" memory type,
// so we need those alternative flags for the allocation to succeed there.
private const MemoryPropertyFlags DefaultBufferMemoryAltFlags =
MemoryPropertyFlags.HostCoherentBit;
private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
MemoryPropertyFlags.DeviceLocalBit;
private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
private const BufferUsageFlags DefaultBufferUsageFlags =
BufferUsageFlags.TransferSrcBit |
BufferUsageFlags.TransferDstBit |
BufferUsageFlags.UniformTexelBufferBit |
BufferUsageFlags.StorageTexelBufferBit |
BufferUsageFlags.UniformBufferBit |
BufferUsageFlags.StorageBufferBit |
BufferUsageFlags.IndexBufferBit |
BufferUsageFlags.VertexBufferBit |
BufferUsageFlags.TransformFeedbackBufferBitExt;
private readonly PhysicalDevice _physicalDevice;
private readonly Device _device;
private readonly IdList<BufferHolder> _buffers;
public int BufferCount { get; private set; }
public StagingBuffer StagingBuffer { get; }
public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
_physicalDevice = physicalDevice;
_device = device;
_buffers = new IdList<BufferHolder>();
StagingBuffer = new StagingBuffer(gd, this);
}
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
return CreateWithHandle(gd, size, deviceLocal, out _);
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
holder = Create(gd, size, deviceLocal: deviceLocal);
if (holder == null)
return BufferHandle.Null;
BufferCount++;
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
var usage = DefaultBufferUsageFlags;
if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
usage |= BufferUsageFlags.ConditionalRenderingBitExt;
else if (gd.Capabilities.SupportsIndirectParameters)
usage |= BufferUsageFlags.IndirectBufferBit;
var bufferCreateInfo = new BufferCreateInfo()
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
Usage = usage,
SharingMode = SharingMode.Exclusive
};
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
MemoryPropertyFlags allocateFlags;
MemoryPropertyFlags allocateFlagsAlt;
if (deviceLocal)
allocateFlags = DeviceLocalBufferMemoryFlags;
allocateFlagsAlt = DeviceLocalBufferMemoryFlags;
else
allocateFlags = DefaultBufferMemoryFlags;
allocateFlagsAlt = DefaultBufferMemoryAltFlags;
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags, allocateFlagsAlt);
if (allocation.Memory.Handle == 0UL)
gd.Api.DestroyBuffer(_device, buffer, null);
return null;
gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
return new BufferHolder(gd, _device, buffer, allocation, size);
public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
if (TryGetBuffer(handle, out var holder))
return holder.CreateView(format, offset, size);
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
return holder.GetBuffer(commandBuffer, isWrite);
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
return holder.GetBuffer(commandBuffer, offset, size, isWrite);
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
return holder.GetBufferI8ToI16(cbs, offset, size);
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
public (Auto<DisposableBuffer>, Auto<DisposableBuffer>) GetBufferTopologyConversionIndirect(
VulkanRenderer gd,
CommandBufferScoped cbs,
BufferRange indexBuffer,
BufferRange indirectBuffer,
BufferRange drawCountBuffer,
IndexBufferPattern pattern,
int indexSize,
bool hasDrawCount,
int maxDrawCount,
int indirectDataStride)
BufferHolder drawCountBufferHolder = null;
if (!TryGetBuffer(indexBuffer.Handle, out var indexBufferHolder) ||
!TryGetBuffer(indirectBuffer.Handle, out var indirectBufferHolder) ||
(hasDrawCount && !TryGetBuffer(drawCountBuffer.Handle, out drawCountBufferHolder)))
return (null, null);
var indexBufferKey = new TopologyConversionIndirectCacheKey(
gd,
pattern,
indexSize,
indirectBufferHolder,
indirectBuffer.Offset,
indirectBuffer.Size);
bool hasConvertedIndexBuffer = indexBufferHolder.TryGetCachedConvertedBuffer(
indexBuffer.Offset,
indexBuffer.Size,
indexBufferKey,
out var convertedIndexBuffer);
var indirectBufferKey = new IndirectDataCacheKey(pattern);
bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
indirectBuffer.Size,
indirectBufferKey,
out var convertedIndirectBuffer);
var drawCountBufferKey = new DrawCountCacheKey();
bool hasCachedDrawCount = true;
if (hasDrawCount)
hasCachedDrawCount = drawCountBufferHolder.TryGetCachedConvertedBuffer(
drawCountBuffer.Offset,
drawCountBuffer.Size,
drawCountBufferKey,
out _);
if (!hasConvertedIndexBuffer || !hasConvertedIndirectBuffer || !hasCachedDrawCount)
// The destination index size is always I32.
int indexCount = indexBuffer.Size / indexSize;
int convertedCount = pattern.GetConvertedCount(indexCount);
if (!hasConvertedIndexBuffer)
convertedIndexBuffer = Create(gd, convertedCount * 4);
indexBufferKey.SetBuffer(convertedIndexBuffer.GetBuffer());
indexBufferHolder.AddCachedConvertedBuffer(indexBuffer.Offset, indexBuffer.Size, indexBufferKey, convertedIndexBuffer);
if (!hasConvertedIndirectBuffer)
convertedIndirectBuffer = Create(gd, indirectBuffer.Size);
indirectBufferHolder.AddCachedConvertedBuffer(indirectBuffer.Offset, indirectBuffer.Size, indirectBufferKey, convertedIndirectBuffer);
gd.PipelineInternal.EndRenderPass();
gd.HelperShader.ConvertIndexBufferIndirect(
cbs,
convertedIndirectBuffer,
drawCountBuffer,
indexBufferHolder,
convertedIndexBuffer,
hasDrawCount,
maxDrawCount,
indirectDataStride);
// Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
// since we used the indirect data to find the range of the index buffer that is used.
var indexBufferDependency = new Dependency(
indexBufferKey);
indirectBufferHolder.AddCachedConvertedBufferDependency(
indexBufferDependency);
if (!hasCachedDrawCount)
drawCountBufferHolder.AddCachedConvertedBuffer(drawCountBuffer.Offset, drawCountBuffer.Size, drawCountBufferKey, null);
// If we have a draw count, any modification of the draw count should invalidate all indirect buffers
// where we used it to find the range of indirect data that is actually used.
var indirectBufferDependency = new Dependency(
indirectBufferKey);
drawCountBufferHolder.AddCachedConvertedBufferDependency(
indirectBufferDependency);
return (convertedIndexBuffer.GetBuffer(), convertedIndirectBuffer.GetBuffer());
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
size = holder.Size;
size = 0;
public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
return holder.GetData(offset, size);
return ReadOnlySpan<byte>.Empty;
public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
holder.SetData(offset, data, cbs, endRenderPass);
public void Delete(BufferHandle handle)
holder.Dispose();
_buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
protected virtual void Dispose(bool disposing)
if (disposing)
foreach (BufferHolder buffer in _buffers)
buffer.Dispose();
_buffers.Clear();
StagingBuffer.Dispose();
public void Dispose()
Dispose(true);