using DiscordRPC;
using Ryujinx.Common;
using System;
using System.IO;
using System.Linq;
namespace Ryujinx.Configuration
{
static class DiscordIntegrationModule
private static DiscordRpcClient DiscordClient;
private static string LargeDescription = "Ryujinx is a Nintendo Switch emulator.";
public static RichPresence DiscordPresence { get; private set; }
public static void Initialize()
DiscordPresence = new RichPresence
Assets = new Assets
LargeImageKey = "ryujinx",
LargeImageText = LargeDescription
},
Details = "Main Menu",
State = "Idling",
Timestamps = new Timestamps(DateTime.UtcNow)
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
}
private static void Update(object sender, ReactiveEventArgs<bool> e)
if (e.OldValue != e.NewValue)
// If the integration was active, disable it and unload everything
if (e.OldValue)
DiscordClient?.Dispose();
DiscordClient = null;
// If we need to activate it and the client isn't active, initialize it
if (e.NewValue && DiscordClient == null)
DiscordClient = new DiscordRpcClient("568815339807309834");
DiscordClient.Initialize();
DiscordClient.SetPresence(DiscordPresence);
public static void SwitchToPlayingState(string titleId, string titleName)
if (File.ReadAllLines(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RPsupported.dat")).Contains(titleId))
DiscordPresence.Assets.LargeImageKey = titleId;
string state = titleId;
if (state == null)
state = "Ryujinx";
else
state = state.ToUpper();
string details = "Idling";
if (titleName != null)
details = $"Playing {titleName}";
DiscordPresence.Details = details;
DiscordPresence.State = state;
DiscordPresence.Assets.LargeImageText = titleName;
DiscordPresence.Assets.SmallImageKey = "ryujinx";
DiscordPresence.Assets.SmallImageText = LargeDescription;
DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
DiscordClient?.SetPresence(DiscordPresence);
public static void SwitchToMainMenu()
DiscordPresence.Details = "Main Menu";
DiscordPresence.State = "Idling";
DiscordPresence.Assets.LargeImageKey = "ryujinx";
DiscordPresence.Assets.LargeImageText = LargeDescription;
DiscordPresence.Assets.SmallImageKey = null;
DiscordPresence.Assets.SmallImageText = null;
public static void Exit()