using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
namespace Ryujinx.Ava.Common.Locale
{
class LocaleManager : BaseModel
private const string DefaultLanguageCode = "en_US";
private Dictionary<LocaleKeys, string> _localeStrings;
private ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
public static LocaleManager Instance { get; } = new LocaleManager();
public Dictionary<LocaleKeys, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
public LocaleManager()
_localeStrings = new Dictionary<LocaleKeys, string>();
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
Load();
}
public void Load()
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
if (Program.PreviewerDetached)
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
// Load english first, if the target language translation is incomplete, we default to english.
LoadDefaultLanguage();
if (localeLanguageCode != DefaultLanguageCode)
LoadLanguage(localeLanguageCode);
public string this[LocaleKeys key]
get
if (_localeStrings.TryGetValue(key, out string value))
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
return string.Format(value, dynamicValue);
return value;
return key.ToString();
set
_localeStrings[key] = value;
OnPropertyChanged();
public void UpdateDynamicValue(LocaleKeys key, params object[] values)
_dynamicValues[key] = values;
OnPropertyChanged("Item");
public void LoadDefaultLanguage()
LoadLanguage(DefaultLanguageCode);
public void LoadLanguage(string languageCode)
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
if (languageJson == null)
return;
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
this[key] = item.Value;
ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);