using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using System;
using System.Threading;
namespace Ryujinx.Graphics.OpenGL.Queries
{
class CounterQueueEvent : ICounterEvent
public event EventHandler<ulong> OnResult;
public QueryTarget Type { get; }
public bool ClearCounter { get; private set; }
public int Query => _counter.Query;
public bool Disposed { get; private set; }
public bool Invalid { get; set; }
public ulong DrawIndex { get; }
private CounterQueue _queue;
private BufferedQuery _counter;
private bool _hostAccessReserved = false;
private int _refCount = 1; // Starts with a reference from the counter queue.
private object _lock = new object();
private ulong _result = ulong.MaxValue;
public CounterQueueEvent(CounterQueue queue, QueryTarget type, ulong drawIndex)
_queue = queue;
_counter = queue.GetQueryObject();
Type = type;
DrawIndex = drawIndex;
_counter.Begin();
}
internal void Clear()
_counter.Reset();
ClearCounter = true;
internal void Complete(bool withResult)
_counter.End(withResult);
internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
lock (_lock)
if (Disposed)
return true;
if (ClearCounter || Type == QueryTarget.Timestamp)
result = 0;
long queryResult;
if (block)
queryResult = _counter.AwaitResult(wakeSignal);
else
if (!_counter.TryGetResult(out queryResult))
return false;
result += (ulong)queryResult;
_result = result;
OnResult?.Invoke(this, result);
Dispose(); // Return the our resources to the pool.
public void Flush()
return;
// Tell the queue to process all events up to this one.
_queue.FlushTo(this);
public void DecrementRefCount()
if (Interlocked.Decrement(ref _refCount) == 0)
DisposeInternal();
public bool ReserveForHostAccess()
if (_hostAccessReserved)
if (IsValueAvailable())
if (Interlocked.Increment(ref _refCount) == 1)
Interlocked.Decrement(ref _refCount);
_hostAccessReserved = true;
public void ReleaseHostAccess()
_hostAccessReserved = false;
DecrementRefCount();
private void DisposeInternal()
_queue.ReturnQueryObject(_counter);
private bool IsValueAvailable()
return _result != ulong.MaxValue || _counter.TryGetResult(out _);
public void Dispose()
Disposed = true;