namespace Ryujinx.Graphics.Gal.Shader
{
static partial class ShaderDecode
public static void Out_R(ShaderIrBlock Block, long OpCode, int Position)
//TODO: Those registers have to be used for something
ShaderIrOperGpr Gpr0 = OpCode.Gpr0();
ShaderIrOperGpr Gpr8 = OpCode.Gpr8();
ShaderIrOperGpr Gpr20 = OpCode.Gpr20();
int Type = OpCode.Read(39, 3);
if ((Type & 1) != 0)
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
}
if ((Type & 2) != 0)
Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));