using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
/// <summary>
/// Threaded representation of a texture.
/// </summary>
class ThreadedTexture : ITexture
private ThreadedRenderer _renderer;
private TextureCreateInfo _info;
public ITexture Base;
public int Width => _info.Width;
public int Height => _info.Height;
public float ScaleFactor { get; }
public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
_renderer = renderer;
_info = info;
ScaleFactor = scale;
}
private TableRef<T> Ref<T>(T reference)
return new TableRef<T>(_renderer, reference);
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
_renderer.New<TextureCopyToCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
_renderer.QueueCommand();
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
_renderer.New<TextureCopyToSliceCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
ThreadedTexture dest = (ThreadedTexture)destination;
if (_renderer.IsGpuThread())
_renderer.New<TextureCopyToScaledCommand>().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
else
// Scaled copy can happen on another thread for a res scale flush.
ThreadedHelpers.SpinUntilNonNull(ref Base);
ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
return newTex;
public PinnedSpan<byte> GetData()
ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
return box.Result;
return Base.GetData();
public PinnedSpan<byte> GetData(int layer, int level)
_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
return Base.GetData(layer, level);
public void SetData(SpanOrArray<byte> data)
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
public void SetData(SpanOrArray<byte> data, int layer, int level)
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
public void SetStorage(BufferRange buffer)
_renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
public void Release()
_renderer.New<TextureReleaseCommand>().Set(Ref(this));