namespace Ryujinx.Graphics.Gal
{
public struct GalTextureSampler
public GalTextureWrap AddressU { get; private set; }
public GalTextureWrap AddressV { get; private set; }
public GalTextureWrap AddressP { get; private set; }
public GalTextureFilter MinFilter { get; private set; }
public GalTextureFilter MagFilter { get; private set; }
public GalTextureMipFilter MipFilter { get; private set; }
public GalColorF BorderColor { get; private set; }
public bool DepthCompare { get; private set; }
public DepthCompareFunc DepthCompareFunc { get; private set; }
public GalTextureSampler(
GalTextureWrap AddressU,
GalTextureWrap AddressV,
GalTextureWrap AddressP,
GalTextureFilter MinFilter,
GalTextureFilter MagFilter,
GalTextureMipFilter MipFilter,
GalColorF BorderColor,
bool DepthCompare,
DepthCompareFunc DepthCompareFunc)
this.AddressU = AddressU;
this.AddressV = AddressV;
this.AddressP = AddressP;
this.MinFilter = MinFilter;
this.MagFilter = MagFilter;
this.MipFilter = MipFilter;
this.BorderColor = BorderColor;
this.DepthCompare = DepthCompare;
this.DepthCompareFunc = DepthCompareFunc;
}