using System;
namespace Ryujinx.Core.OsHle.Handles
{
class HDomain : HSession, IDisposable
private IdDictionary Objects;
public HDomain(HSession Session) : base(Session)
Objects = new IdDictionary();
}
public int Add(object Obj)
return Objects.Add(Obj);
public bool Delete(int Id)
return Objects.Delete(Id);
public object GetObject(int Id)
return Objects.GetData(Id);
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing)
foreach (object Obj in Objects)
if (Obj != this && Obj is IDisposable DisposableObj)
DisposableObj.Dispose();