using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Nvdec.Image;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Nvdec
{
public class NvdecDevice : IDeviceStateWithContext
private readonly ResourceManager _rm;
private readonly DeviceState<NvdecRegisters> _state;
private long _currentId;
private ConcurrentDictionary<long, NvdecDecoderContext> _contexts;
private NvdecDecoderContext _currentContext;
public NvdecDevice(MemoryManager gmm)
_rm = new ResourceManager(gmm, new SurfaceCache(gmm));
_state = new DeviceState<NvdecRegisters>(new Dictionary<string, RwCallback>
{ nameof(NvdecRegisters.Execute), new RwCallback(Execute, null) }
});
_contexts = new ConcurrentDictionary<long, NvdecDecoderContext>();
}
public long CreateContext()
long id = Interlocked.Increment(ref _currentId);
_contexts.TryAdd(id, new NvdecDecoderContext());
return id;
public void DestroyContext(long id)
if (_contexts.TryRemove(id, out var context))
context.Dispose();
_rm.Cache.Trim();
public void BindContext(long id)
if (_contexts.TryGetValue(id, out var context))
_currentContext = context;
public int Read(int offset) => _state.Read(offset);
public void Write(int offset, int data) => _state.Write(offset, data);
private void Execute(int data)
Decode((CodecId)_state.State.SetCodecID);
private void Decode(CodecId codecId)
switch (codecId)
case CodecId.H264:
H264Decoder.Decode(_currentContext, _rm, ref _state.State);
break;
case CodecId.Vp8:
Vp8Decoder.Decode(_currentContext, _rm, ref _state.State);
case CodecId.Vp9:
Vp9Decoder.Decode(_rm, ref _state.State);
default:
Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");