using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SyscallHandler
private readonly KernelContext _context;
public SyscallHandler(KernelContext context)
_context = context;
}
public void SvcCall(IExecutionContext context, ulong address, int id)
KThread currentThread = KernelStatic.GetCurrentThread();
if (currentThread.Owner != null &&
currentThread.GetUserDisableCount() != 0 &&
currentThread.Owner.PinnedThreads[currentThread.CurrentCore] == null)
_context.CriticalSection.Enter();
currentThread.Owner.PinThread(currentThread);
currentThread.SetUserInterruptFlag();
_context.CriticalSection.Leave();
if (context.IsAarch32)
SyscallDispatch.Dispatch32(_context.Syscall, context, id);
else
SyscallDispatch.Dispatch64(_context.Syscall, context, id);
currentThread.HandlePostSyscall();