namespace Ryujinx.Graphics.Gal
{
public interface IGalTexture
void LockCache();
void UnlockCache();
void Create(long Key, byte[] Data, GalTexture Texture);
bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
void Bind(long Key, int Index);
void SetSampler(GalTextureSampler Sampler);
}