using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Am;
using System;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr : IDisposable
private ConcurrentQueue<MessageInfo> Messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; private set; }
public AppletStateMgr()
Messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent();
}
public void SetFocus(bool IsFocused)
FocusState = IsFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
public void EnqueueMessage(MessageInfo Message)
Messages.Enqueue(Message);
MessageEvent.WaitEvent.Set();
public bool TryDequeueMessage(out MessageInfo Message)
if (Messages.Count < 2)
MessageEvent.WaitEvent.Reset();
return Messages.TryDequeue(out Message);
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing)
MessageEvent.Dispose();