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ryujinx-final/Ryujinx.HLE/Loaders/Npdm/ServiceAccessControl.cs

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using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.Loaders.Npdm
{
class ServiceAccessControl
{
public IReadOnlyDictionary<string, bool> Services { get; private set; }
public ServiceAccessControl(Stream Stream, int Offset, int Size)
{
Stream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(Stream);
int ByteReaded = 0;
Dictionary<string, bool> Services = new Dictionary<string, bool>();
while (ByteReaded != Size)
{
byte ControlByte = Reader.ReadByte();
if (ControlByte == 0)
{
break;
}
int Length = ((ControlByte & 0x07)) + 1;
bool RegisterAllowed = ((ControlByte & 0x80) != 0);
Services.Add(Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed);
ByteReaded += Length + 1;
}
this.Services = new ReadOnlyDictionary<string, bool>(Services);
}
}
}