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ryujinx-final/Ryujinx.HLE/HOS/Services/Hid/HidDevices/DebugPadDevice.cs

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad;
namespace Ryujinx.HLE.HOS.Services.Hid
{
public class DebugPadDevice : BaseDevice
{
public DebugPadDevice(Switch device, bool active) : base(device, active) { }
public void Update()
{
ref RingLifo<DebugPadState> lifo = ref _device.Hid.SharedMemory.DebugPad;
ref DebugPadState previousEntry = ref lifo.GetCurrentEntryRef();
DebugPadState newState = new DebugPadState();
if (Active)
{
// TODO: This is a debug device only present in dev environment, do we want to support it?
}
newState.SamplingNumber = previousEntry.SamplingNumber + 1;
lifo.Write(ref newState);
}
}
}